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Disney: Project Orange

While working at Disney, I was the Art Director on an innovative game concept presented in a world of Disney pop-up books. Each chapter of the book presented a classic Disney story filled with the characters we all know and love.
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Neill Glancy was the visionary Game Director behind the concept. A big idea he gestated on for decades until Disney offered him the ideal conditions to develop it further. It was a real honor to collaborate with Neill and the dev team on visual development, game design, animation, audio, etc. And because of the game's innovative gameplay mechanics, Neill and I were awarded a US patent for game design. What an exciting achievement that was!
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Unfortunately, Disney Interactive was going through leadership changes (and money troubles) so they cancelled the project and laid off our team. An all too familiar story in the chaotic life of game development. :(
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It's a crying shame this game concept is locked away in the dusty vaults of Disney IP. Neill and I would've loved to have shared the magic with the world. It was truly something special. Hope you enjoy seeing all the hard work that went into the development.
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Game Director: Neill Glancy
Art Director: Michael P. Hadwin
Concept Design: Jordan Lamarre-Wan
Concept Design: Christopher Jennings
https://www.artstation.com/jroid

Main menu loading screen.  
Concept by  Jordan Lamarre-Wan, Art Direction by Michael P. Hadwin

Main menu loading screen.
Concept by Jordan Lamarre-Wan, Art Direction by Michael P. Hadwin

Monsters Inc level loading screen.
Concept by  Jordan Lamarre-Wan, Art Direction by Michael P. Hadwin

Monsters Inc level loading screen.
Concept by Jordan Lamarre-Wan, Art Direction by Michael P. Hadwin

Tarzan level loading screen.
Concept by  Jordan Lamarre-Wan, Art Direction by Michael P. Hadwin

Tarzan level loading screen.
Concept by Jordan Lamarre-Wan, Art Direction by Michael P. Hadwin

Jungle Book: View of game level in standard camera view
Concept by  Jordan Lamarre-Wan, Art Direction by Michael P. Hadwin

Jungle Book: View of game level in standard camera view
Concept by Jordan Lamarre-Wan, Art Direction by Michael P. Hadwin

Jungle Book: FULL view of level. Standard camera view highlighted in lower left corner. 
Concept by  Jordan Lamarre-Wan, Art Direction by Michael P. Hadwin

Jungle Book: FULL view of level. Standard camera view highlighted in lower left corner.
Concept by Jordan Lamarre-Wan, Art Direction by Michael P. Hadwin

I created this style guide to show the environment artists how the Jungle Book world would be constructed from "digital paper" cutouts.

I created this style guide to show the environment artists how the Jungle Book world would be constructed from "digital paper" cutouts.

Style Guide showing cutout shapes for the Jungle Book world.

Style Guide showing cutout shapes for the Jungle Book world.

Style Guide showing cutout shapes for the Jungle Book world.

Style Guide showing cutout shapes for the Jungle Book world.

Style Guide showing cutout shapes for the Jungle Book world.

Style Guide showing cutout shapes for the Jungle Book world.

Style Guide showing cutout shapes for the Jungle Book world.

Style Guide showing cutout shapes for the Jungle Book world.

Finding Nemo: Game level view
Concept by  Jordan Lamarre-Wan, Art Direction by Michael P. Hadwin

Finding Nemo: Game level view
Concept by Jordan Lamarre-Wan, Art Direction by Michael P. Hadwin

Peter Pan: Game level view
Concept by  Christopher Jennings, Art Direction by Michael P. Hadwin

Peter Pan: Game level view
Concept by Christopher Jennings, Art Direction by Michael P. Hadwin

Peter Pan character designs
Concept by Christopher Jennings, Art Direction by Michael P. Hadwin

Peter Pan character designs
Concept by Christopher Jennings, Art Direction by Michael P. Hadwin

Captain Hook: Closeup view
Design by Christopher Jennings, Art Direction and textures by Michael P. Hadwin

Captain Hook: Closeup view
Design by Christopher Jennings, Art Direction and textures by Michael P. Hadwin

Sully from Monsters, Inc.
Concept and Art Direction by Michael P. Hadwin

Sully from Monsters, Inc.
Concept and Art Direction by Michael P. Hadwin

3D model of the Origami king, the main character you played as to explore the vast pop-up book worlds.

3D model of the Origami king, the main character you played as to explore the vast pop-up book worlds.

Quick character rig and animation test I created to brainstorm the main character's personality.

I created this 3D mockup to show my Art team what the game should look like with beautiful imperfections - rips, creases, folds, and paper grain.

I created this 3D mockup to show my Art team what the game should look like with beautiful imperfections - rips, creases, folds, and paper grain.

Wireframe view

Wireframe view

Full scene view

Full scene view

Full scene, no textures

Full scene, no textures